SHANGHAI VISION ›› 2024, Vol. 0 ›› Issue (3): 1-5.

• Psychological Healing and Art •     Next Articles

Design of a Game-Based EEG Biofeedback Pain Intervention System Using Distraction Therapy: A Novel Approach to Pain Management

WEI Minuo, HAN Ting, LIU Yuyan, TIAN Changying, XIANG Hongqing, YANG Shuang   

  • Online:2024-10-20 Published:2024-12-27

Abstract:

Pain is widely considered to be the fifth vital sign of human beings. As survival rates for cancer patients increase, effective pain management becomes even more critical. Research shows that an average of 72% of Chinese prostate cancer patients will suffer from varying degrees of pain. Faced with the side effects and dependence problems caused by traditional pain management methods, this study is committed to developing a Game-Based pain intervention system using distraction therapy and EEG biofeedback and conducting experimental verification on 52 cancer patients. The system uses distraction therapy, combined with EEG biofeedback technology, uses a TGAM chip to monitor the patient's forehead brain waves, and adjusts the difficulty of the game on a personalized basis to optimize the distraction effect. The experiment uses comprehensive evaluation indicators to evaluate and count the impact of the intervention system on patients. The results showed that after using the system, the subjects' concentration was significantly improved and their pain perception was significantly reduced. The effectiveness of the gamified intervention system in the field of cancer pain management was demonstrated, demonstrating its broad application potential.

Key words: distraction therapy, EEG biofeedback, pain intervention, Game-Based design, cancer management